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Documentation
S.A.M. - The Streamable Assets Manager unlocks a new way to build complex Game
Worlds with Unity.
The traditional approach of placing the entire game world in a single scene
has several problems which become magnified as your project grows.
1) Large scenes incur a high RAM usage cost, as all assets are loaded into
memory even though many are not needed at any given time.
2) CPU/GPU resources can be wasted on assets that aren't strictly needed.
3) Scenes which cover a large area may run into floating point issues.
4) Many operations (such as simply saving the scene) can stall the editor
for short burst, resulting in the dreaded Hold On (Busy . . .) dialog box to appear.
5) Simple procedures like moving a transform can become laggy.
6) Large scenes can cause the Unity Editor to run out of memory.
7) Working with a single scene can present conflict issues when working
in teams.
Working with Streamable Assets allows you to avoid these issues (and more),
as you are able to load only those Assets that are needed at any given time.
For a full list of its features, take a look at the navigation bar on the right
side of this page.
Prefab Creator tool allows you to batch convert multiple game objects to prefabs.
Terrain Duplication command that allows you to batch duplicate Terrain (to create
unique duplicated assets).
The Terrain Slicing & Dynamic Loading Kit has been converted into the Streamable Worlds Bundle. If you are a Terrain Slicing & Dynamic Loading Kit user, you can get both S.A.M. and Terra Slicer for free. Please see this page for more information!
If you are also interested in our other product Terra Slicer (used to slice/divide terrain into smaller terrain for more efficient loading), please take a look at the Streamable Worlds Bundle, which includes both S.A.M. and Terra Slicer for a slightly discounted price (versus buying each asset separately).