YouTube Tutorials

Getting Started Tutorial

This video will give you a general overview of S.A.M. as well as provide guidance on how to get started. It is intended for users just starting out with S.A.M., and after watching it you should have a basic working game World up and running!



Watch On YouTube

Note that because YouTube videos cannot be updated, this tutorial video contains some incorrect information due to changes with S.A.M. Please refer to the list below for corrected information:

1) 00:30 - The video references the In-Editor Guide, however the guide is now found online in the Documentation. Please ignore any references to the In-Editor Guide in the rest of the video, and instead refer to the Documentation if you are interested in a specific topic.

2) 07:46 - The video states that in order to use the Terrain prefabs with a 3D Streamable Grid, the prefabs would need to be re-named or that the original source terrain would need to be re-sliced using Terra Slicer, in order to add a Layer value to the names. This is correct, however there is a third option. Use the World Designer Tool to assign the terrain game objects to new Asset Chunks that make use of a Layer value.

3) 25:00 - In the video, the Default SAM Setup command does not create the SAM Initializer Game Object and component, as the video was created before this component was added. Please refer to the Setting The Scene Section of the Getting Started Tutorial Chapter for some brief info on this component, as well as a link to a more in-depth Section on it.

4) 25:32 - In the latest versions of S.A.M., the Default Components Game Object also starts with a Standard Hierarchy Organizer and Standard Hierarchy World Shifter. At the time the video was made, these components existed but were not added to the scene automatically with the Default SAM Setup command. The Setting The Scene Section discusses these components briefly, with links to more in-depth Sections for each.

5) 29:24 - A Scene Chunk Streamer is shown, however with update 1.4.0 of S.A.M. the look of this inspector (and all other Chunk Streamers) will have changed somewhat from what's shown in the video. Chunk Streamers now have Global Settings which apply to all Streamers (or Streamers of a specific type like Scene Chunk Streamers) across all scenes. Other non global settings are shown under the "Settings Specific To This Streamer" section.

6) 35:49 - In the video, the Hierarchy Organizer field is set to None, however in all recent versions of S.A.M. this field will be set to the Standard Hierarchy Organizer that is now added by default to the Default Components Game Object.

7) 42:12 - The video states that by default the Origin Change Strategy is set to Duplicate World, however this is no longer the case; the default value is now Shift World, and the World Shifter field is set to the Standard Hierarchy World Shifter that is now added by default to the Default Components Game Object.

8) 42:31 - You can ignore the instructions for how to add a Standard World Shifter component, since once is added automatically to the Default Components Game Object.

9) 42:50 - The video shows the Boundary Distances From Origin values all set to 0. In recent versions of S.A.M., these will all be set to 7500.