Give Page Feedback

Worlds - Pooling

The World uses a lot of objects under the hood, however a majority of these objects are automatically pooled, which helps eliminate constant garbage churn. All Pooling Options can be found under the General Settings Window of the World.

Why Disable Pooling?

In some instances, pooling can increase the memory usage of your game. In these situations, you can play around with disabling some of the pooling options to see if it reduces the memory.

Max Hierarchy Game Objects To Pool

You can also play around with this setting (so long as Pool Hierarchy Game Objects is enabled), which controls the number of Game Objects the World will keep pooled for use with Hierarchy Organizers.