VisualState Enumeration

public enum VisualState

Specifies the visual state of a World Cell. This is used in conjuction with CellVisualTransitionControllers.

Fields

Name Value Description
Invisible 0 Indicates that the World Cell is in an invisible state. In this state it is expected that the objects belonging to the World Cell cannot be seen by the player, although this is not stricly enforced, so if you want your objects to be visible even in this state, that is your choice.
Visible 1 Indicates that the World Cell is in a visible visual state. In this state it is required that the objects belonging to the World Cell can be seen by the player.