public class ChunkInfo
A class for storing information about an Asset Chunk, which is passed to
Asset Creators in order to create the Asset Chunks.
Name | Type | Default Value | Description |
---|---|---|---|
LOD | int |
The LOD of the Asset Chunk. |
|
chunkName | string |
The name of the asset chunk to create. |
|
chunkNumber | int |
The index of the chunk in reference to the World Cell it belongs to. Will always be 1 if the World Cell is not using multi-chunking. |
|
chunkPosition |
The position of the chunk at the time of creation.
|
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isTestChunk |
Whether the chunk is a test chunk. The World Designer Tool periodically creates test
chunks to ensure the
Asset Creator has been configured correctly to work with whatever Chunk Streamer/Asset
Manager is set to be used with the chunks.
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public ChunkInfo(string chunkName, int chunkNumber, int LOD, Vector3Double chunkPosition, bool isTestChunk = false)
Creates a new instance of the ChunkInfo struct.
Name | Type | Description |
---|---|---|
chunkName | string |
The name of the asset chunk to create. |
chunkNumber | int |
The name of the asset chunk to create. |
LOD | int |
The index of the chunk in reference to the World Cell it belongs to. Will always be 1 if the World Cell is not using multi-chunking. |
chunkPosition | Vector3Double |
The position of the chunk at the time of creation.
|
isTestChunk | bool |
Whether the chunk is a test chunk. The World Designer Tool periodically creates test
chunks to ensure the
Asset Creator has been configured correctly to work with whatever Chunk Streamer/Asset
Manager is set to be used with the chunks.
|