public enum ChunkType
Specifies the type of Asset Chunks used in the Streamable Assets Manager system. There
is a tremendous amount of flexibility in the
types of Asset Chunks you can use and how different types are combined, with each
LOD Group able to use a different type.
This type is set on Streamable Grid assets for each LOD Group on the Grid.
Name | Value | Description |
---|---|---|
Unity_Terrain | 0 | The chunks are Game Objects with Unity Terrain components attached. |
Non_Terrain_Game_Object | 1 | The chunks are Game Objects without Unity Terrain components attached. |
Custom_Object | 2 | The chunks are non Game Objects but instead derive from some sort of normal C# class. |
None | 3 | Traditional class based objects are not being used. You may have objects associated with the cells, but you'll have to set them up manually and store the relationship between those objects and the cells yourself (rather than on the World Cell). The best way to do this is via a custom WorldGroupingListener component. |