WorldUserChange Structure

public struct WorldUserChange : IEquatable<WorldUserChange>, IComparable<WorldUserChange>

Represents a change in users on a World. In addition to regular cell indexes, contains the LOD and World Grouping that the cell belongs to, as well as the zone.

Fields

Name Type Default Value Description
Cell readonly Cell

The actual Cell this struct details.

ChangeInUsers readonly int

The change in users.

LOD readonly int

The LOD of the WorldUserChange.

WorldGroupingIndex readonly int

The index of the World Grouping on the World this WorldUserChange is associated with.

ZoneIndex

The index fo the Zone on the World this WorldUserChange is associated with.

Constructors

WorldUserChange(int, int, int, Cell, int)

public WorldUserChange(int zoneIndex, int groupingIndex, int lod, Cell cell, int changeInUsers)

Initializes a new instance of the WorldUserChange structure.

Parameters

Name Type Description
zoneIndex int

The index of the Zone of the world the WorldUserChange is associated with.

groupingIndex int

The index of the World Grouping of the world the WorldUserChange is associated with.

lod int

The LOD of the WorldUserChange.

cell Cell

The cell of the WorldUserChange.

changeInUsers int

The change in users.

Methods

operator !=(WorldUserChange, WorldUserChange)

public static bool operator !=(WorldUserChange left, WorldUserChange right)

!= operater implementation that allows you check if two WorldUserChanges are not equal

The two WorldUserChanges will not be equal if the ZoneIndex, WorldGroupingIndex, LOD, rows, columns, or layers do not match each other from one WorldUserChange to the other (row != row, etc.)

Parameters

Name Type Description
left WorldUserChange

The first WorldUserChange.

right WorldUserChange

The second WorldUserChange.

Returns

bool
Returns true if the WorldUserChanges are not equal, false if they are equal.


operator <(WorldUserChange, WorldUserChange)

public static bool operator <(WorldUserChange left, WorldUserChange right)

< operater implementation that allows you check if the left WorldUserChange is less than the right WorldUserChange.

Parameters

Name Type Description
left WorldUserChange

The left WorldUserChange.

right WorldUserChange

The right WorldUserChange.

Returns

bool
Please refer to the CompareTo method documentation to understand how WorldUserChange comparison works.


operator <=(WorldUserChange, WorldUserChange)

public static bool operator <=(WorldUserChange left, WorldUserChange right)

<= operater implementation that allows you check if the left WorldUserChange is less than or equal to the right WorldUserChange.

Parameters

Name Type Description
left WorldUserChange

The left WorldUserChange.

right WorldUserChange

The right WorldUserChange.

Returns

bool
Please refer to the CompareTo method documentation to understand how WorldUserChange comparison works.


operator ==(WorldUserChange, WorldUserChange)

public static bool operator ==(WorldUserChange left, WorldUserChange right)

!= operater implementation that allows you check if two WorldUserChanges are equal

The two WorldUserChanges will be equal if the ZoneIndex, WorldGroupingIndex, LOD, rows, columns, or layers all match each other from one WorldUserChange to the other (row == row, etc.)

Parameters

Name Type Description
left WorldUserChange

The first WorldUserChange.

right WorldUserChange

The second WorldUserChange.

Returns

bool
Returns true if the WorldUserChanges are equal, false if they are not equal.


operator >(WorldUserChange, WorldUserChange)

public static bool operator >(WorldUserChange left, WorldUserChange right)

> operater implementation that allows you check if the left WorldUserChange is greater than the right WorldUserChange.

Parameters

Name Type Description
left WorldUserChange

The left WorldUserChange.

right WorldUserChange

The right WorldUserChange.

Returns

bool
Please refer to the CompareTo method documentation to understand how WorldUserChange comparison works.


operator >=(WorldUserChange, WorldUserChange)

public static bool operator >=(WorldUserChange left, WorldUserChange right)

>= operater implementation that allows you check if the left WorldUserChange is greater than or equal to the right WorldUserChange.

Parameters

Name Type Description
left WorldUserChange

The left WorldUserChange.

right WorldUserChange

The right WorldUserChange.

Returns

bool
Please refer to the CompareTo method documentation to understand how WorldUserChange comparison works.


AdjustUserChange(int)

public WorldUserChange AdjustUserChange(int newChangeInUsers)

Returns a new instance of the WorldUserChange structure that is effectively the same as the current object, but with a new value for user change.

Parameters

Name Type Description
newChangeInUsers int

The new change in users.

Returns

WorldUserChange
The new structure.


CompareTo(WorldUserChange)

public int CompareTo(WorldUserChange other)

Compares the input WorldUserChange against this WorldUserChange to determine whether this WorldUserChange procedes, follows, or is at the same position of the input WorldUserChange.

Parameters

Name Type Description
other object

The other WorldUserChange to compare this WorldUserChange against.

Returns

int
-1 if this WorldUserChange precedes (is less than) the input "other" WorldUserChange, +1 if this WorldUserChange follows (is greater than) the input "other" WorldUserChange, and 0 if the WorldUserChanges are at the same position (are equal).


Equals(WorldUserChange)

public bool Equals(WorldUserChange other)

Implementation of IEquatable<WorldUserChange>.Equals method. Use this, as it does not box input struct.

This method compares the WorldGroupingIndex, LOD, row, column, and layer. In some instances where you know the layer does not matter (on 2D worlds for instance), it may be slightly more performant to use a custom WorldUserChange EqualityComparer that ignores the layer

Parameters

Name Type Description
other object

The other WorldUserChange to compare this WorldUserChange against.

Returns

bool
false if the row, column, and/or layer value on the other WorldUserChange is not equal to this WorldUserChange's LOD, row, column, and/or layer value.


Equals(object)

public override bool Equals(object obj)

Override of Equals method. You shouldn't need to use this, and you should not use it since it will cause the input WorldUserChange to be boxed.

Parameters

Name Type Description
obj object

The object to check this WorldUserChange against.

Returns

bool
false if the object is not a WorldUserChange or it is but the LOD, row, column, and/or layer value on the obj is not equal to this WorldUserChange's LOD, row, column, and/or layer value.


GetHashCode()

public override int GetHashCode()

Returns a hash code for this WorldUserChange. Uses all six indexes (ZoneIndex, WorldGroupingIndex, LOD, Row, Column and Layer) to compute it, so the WorldUserChange is treated as a 3D WorldUserChange.

Returns

int
The hash code of the WorldUserChange.