public enum RootState
Specifies the State (Activated or Deactivated) of the root Game Object
Asset Chunks when using Scene Based Asset Chunks for a particular LOD Group.
The setting is ingored when the LOD Group does not use Scene Based Asset Chunks.
Name | Value | Description |
---|---|---|
Deactivated | 0 | Indicates that the root Game Objects in each scene based asset chunk is stored in a deactivated state. This is generally recommended as it makes the scenes work well with SAM's various systems, such as Origin Shifting and Cell Visual Transition Controllers. |
Activated | 1 | Indicates that the root Game Objects in each scene based asset chunk is stored in an activated state. This is generally not recommended unless you need to use the asset chunks with Unity's editor based Static Batching. |