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The Knight of Light
Unity Tools
Streamable Worlds Bundle
S.A.M.
Terra Slicer
Terrain Importer
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Contact
Privacy Policy
Overview
Documentation
S.A.M. API
Learning Resources
Product Overview
Introduction
Product Description
Product Reference Sheet
Getting Started Tutorial
From The Ground Up
Streamable Grid Basic Concepts
Streamable Grid Main Settings
LOD Groups
Setting The Scene
World Setup
Active Grid Setup
Next Steps
Scene Conversion Tutorial
Getting Things Ready
Configuring The Streamable Grid
Steps 1 To 5
Steps 6 To 10
Steps 11 To 15
Steps 16 To 18
Final Words
FAQ
Assets Not Loading
Assignment Issues
How Can I Do X
Improving Performance
Multiplayer
Profiling
Sample Scenes
SRP Batcher
Static Batching
Upgrade Errors
World Not Updating
Active Grids
Overview
General Settings
Groupings
Public API
Addressable System
Overview
Setup
Optimizations
Custom Error Repairer
Custom Exception Handler
Fail Safe Asset Chunks
World Designer Use
Cell Visual Transition Controllers
Overview
Custom Transition Controllers
LOD Cross Fade Transitioner
Mat Prop Block Transitioner
Per Material Transitioner
Position Transitioner
Scale Transitioner
Change Logs
1_X_X Logs
2_X_X Logs
Chunk Destroyers
Overview
Custom Destroyers
Simple Chunk Destroyer
Chunk Managers
Overview
Custom Managers
Custom Pooling Managers
Distance Pooling Manager
Pooling Manager
Non Pooling Manager
Chunk Reuse Judges
Overview
Custom Chunk Reuse Judges
Reuse All Judge
Chunk Streamers
Overview
Addressable Prefab Streamer
Addressable Scene Streamer
Custom Addressable Streamers
Custom Streamers
Prefab Streamer
Scene Streamer
Component Managers
Overview
Initialization
Component IDs
Saving And Loading Data
Creating And Destroying Active Grids
Creating And Destroying Worlds
Event Subscription
Public API
Execution Controllers
Overview
Custom Execution Controllers
Frame Rate Dependent Controller
Frame Rate Dependent Time Sliced Controller
Time Sliced Controller
Global Editor Settings Asset
Overview
Hierarchy Organizers
Overview
Custom Hierarchy Organizers
Standard Hierarchy Organizer
Loading Blueprints
Overview
Main Controls Window
Uniform Ring Type
Uniform Custom Shape Type
Uniform Sectioned Type
Non Uniform Ring Type
Non Uniform Custom Shape Type
Choosing A Blueprint Type
View Controls Window
Persistent State Managers
Overview
Custom Persistent State Managers
Binary Serializer Manager
Player Movers
Overview
Custom Player Movers
Fixed Update Player Mover
Player Mover Character Motor
Players
Overview
Moving Players
Multiplayer Setup
Procedural Players
Scriptable Assets
Assignment Selector
Default Addressable Prefab Asset Manager
Default Addressable Scene Asset Manager
Default Asset Creator
Designer Grouping Listeners
Loading Blueprint Repository
Miniature Asset Generator
Naming Convention
Scene Formatter
Scene Generator
Scriptable Object Lock Monitor
Streamable Grid
Secondary Components
Boundary Monitor
Custom SAM Sliders
Custom SAM Texts
Frame Timer
Move Transform On World Shift
Move Transforms On World Shift
Player Mover FPS Input Controller
Text Mesh Pro SAM Text
Text Mesh Pro UGUI SAM Text
Unity UI SAM Slider
Unity UI SAM Text
World Cell Reference
Secondary Non Components
Cell String
Chunk Info
Registration Handler
Simple Yield Break Equivalent Enumerator
Transform Shift Event
World Cell
World Shift Event
Yield Enumerator
Yield Or Continue
Yield Until Job Complete
Streamable Grids
Overview
Axes
Deciding On Dimensions
Using The Visual Grid
Extra Data
Introduction To LODs
LOD Group Naming
LOD Group Settings
Multi Chunking
Public API
Third Party Support
Micro Verse
Upgrading
Overview
Active Grids
Asset Bundle Loaders
Boundary Monitors
Component Managers
Custom Cell Object Destroyers
Custom Cell Object Loaders
Custom Persistent Data Controllers
Custom Primary Cell Object Sub Controllers
Distanced Based Primary Cell Object Sub Controllers
Naming Conventions
Non Pooling Primary Cell Object Sub Controllers
Player Mover Character Motors
Player Mover FPS Input Controllers
Player Prefs Persistent Data Controllers
Pooling Primary Cell Object Sub Controllers
Prefab Loaders
Scene Generation Files
Scene Loaders
Simple Cell Object Destroyers
World Grids
Worlds
Post Upgrade Cleanup
Version Control
Overview
World Designer Tool
Overview
Basic Concepts
Advanced Asset Operations
Evaluation Operations
Assignment Operations
Transfer Operations
Automate Operations
Light Baking
Designer Grouping Listeners
Asset Managers
World Designer Data
Asset Creators
World Regions
Version Control
World Grouping Listeners
Overview
Custom Grouping Listeners
Static Batcher Listener
World Cell Visualizer
World Shifters
Overview
Custom World Shifters
Standard Hierarchy Organizer World Shifter
Worlds
Overview
Zones And World Groupings
Dimensions And Gap Cells
Endless Or Fixed
Origin And Relativity
Game Start Configurations
Optional Components
Overridable Settings
World Regions
World Users
Pooling
Public API
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